Undying
Cheats
You
can use the following cheats in one of two ways:
1
Press TAB, enter the cheat and press return.
2
Bind them to keys in your user.ini file.
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A |
AddAll - Adds all
weapons and spells. Spells are only level one.
Aerial - Although
there is no gravity you will still bump into things and cannot go through
walls.
AmpAttSpell - Boost current spell one level.
Deampattspell is it's
compliment.
Amphibious - Extends period you can live underwater.
Extends period you can live underwater.
AssAll - Spawns
a donkey.
Astral - Noclip
mode, type in Walk to disable.
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B |
BecomeLight
# - Player casts light. #=1 for on, #=0
for off.
Behindview #
-
Switches from first person to third person. #=1 for on, #=0 for off.
Use with pipes, modFOV,
and OnRelease
to get a quick look around.
Bring [name] [#]
-
Gives you spells and items.
# is the quantity you want. When typing in the console you can only summon
one item at a time, but if you make multiple bring statements on one line
separated by pipes (|) in your user.ini
you can bring as many items as you want with the press
of one key. But why would you do that? An army of rats might be cool. "A
plague upon your house! I summon ten thousand rats to my aid!"
Go
ahead and summon
items that are in the code, but didn't make the final cut for the game:
·
Mindshatter
·
FireFly
·
Phase
·
Ward
·
PowerWord
·
ShalasVortex
·
IncantationOfSilence
·
Lantern
·
Powderofsiren
·
WizardEye
·
Translocationscroll
You may also
want to try bringing other things and people. Ambrose, chunkymaid, ambroseaxe, and many
others can be summoned with bring. Here's a
page
full of bring items.
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C |
CastFire -
Casts fire on the creature your crosshair is
on.
CastGlow
- Casts a glow effect on the
creature your crosshair is trained over.
ClearWeather -
Clears the weather.
clive -
Supposedly some super
godmode, but nothing happens if you type this in. But if you have your debug
info up and use EH
you will see the
statement "Clive mode
ON".
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D |
DeAmpAttSpell
-
De-amplify your spell by one amplitude.
DebugHUD
-
Toggles debug info in the hud.
This and DebugMsg
are both useful for debugging and cheating.
DebugMsg
-
Turns on debug messaging.
Destroyjoint
- Destroys
joints, duh!
Detachjoint
-
Check this out. Watch the bodyparts
fly!
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E |
Eh
-
This
is your basic Clive (GOD) mode. Oh yeah! Can't touch this.
EnemyCrosshair
-
This
is a toggle for the crosshair. Either the crosshair can be sensitive and
change colors when pointed at an enemy or it is insensitive and stays
the same color no matter where it's pointed.
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F |
FireMe
-
Pretend Patrick is Michael Jackson and
catch him on fire! Amaze your friends! Do it again and again!
Fly -
Toggles flight.
Flight -
Toggles flight.
Forcehide # -
Makes object
or character #
invisible (but doesn't destroy it), unhide # returns visibility.
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G |
Gibhim
-
Turn that
pawn into a cloud of blood! Excellent party trick! Don't even try this on
bosses, you should know better.
giveme # $ -
You want a weapon or
spell? You got it! The
$ You want a weapon or
spell? You got it! The
$ is
the amplitude for spells (default being 1). Look at all of the objects you can
give yourself.
gniydnu - It
is written that this code will bring you a hidden level in the UK version of
Undying. Not having the UK version I cannot confirm or deny this statement.
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H |
Hide [class name]
-
Hides actors of a certain class or subclass under the supplied class.
Actors
that are not hidden by default will not be hidden by this; use forceHide
command.
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I |
Infinitemana [0 or 1]
-
Toggles mana use on or off. It's like
mana never existed! You just use all the spells you want and don't worry about
a thing.
Invisible 1 - Invisible
1 makes you invisible and 0 (zero) makes you visible again.
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J |
Jab
-
Create an impulse on the pawn you are looking at.
This is one component of the
effect we use for impacts of bullets, pellets, spears, etc on creatures.
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M |
MagicSounds
-
Toggle weapon and spell sounds. Was used when we had a silence spell earlier
in development.
Makewet - (disabled by default)
ModFOV # -
Modifies your fov by this amount, useful to bind modFov 30 and modFov -30 to
your mouse wheel up and down to do quick zoom in and out with the mouse
wheel. The fov is clamped at your default playing fov (110 by default).
Mshat # -
Shatters your mind with intensity # (from 1 to 5).
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N |
Nodetect
- |
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O |
Open
[mapname] -
Opens maps.
OnRelease - You
can't really use this when pressing TAB and entering cheats. You use
this in your user.ini file. It executes when a
button is released. A good example of how to use OnRelease
is:
LShift=Astral|OnRelease Walk I
use OnRelease to take snapshots of the scythe and other weapons and spells as
I'm using them. If you decide to do the same, make sure you keep your regular
fire buttons as well and don't abuse the action snap-shot... or else you'll
find your system folder with thousands of bloody pictures! Here's how I take
the action photos: J=fire|onrelease shot Used
with modFOV
and a pipe it can make a nice zoom effect as well.
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P |
PDP
-
Tests player damage physics. The screen throw like when you get hit by a
howler.
Pie
-
Sets your mana to your mana capacity.
Pipes
-
Although
you cannot use pipes (|) when you press tab and enter the codes, you can use
pipes to bind more than one command to one key in the user.ini
file. An example of how it would be used is:
Z=infinitemana 1 | Set aeons.patrick health 999 | Woo
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R |
raindance -
Starts rain (clearweather cancels).
renderweapon -
Removes weapons from screen (useful when making
screenshots for wallpapers).
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S |
satan - If
this is supposed to do something special I haven't figured out what it is yet.
set # ? $ - A multipurpose command for changing parameters. # - the
character, ? and $ -
the parameter and its value (see showpawnnames). This command can be
used in so many different ways that I won't even try to write them all here.
Toy around with it while you have debug information and with 'showactornames'
and 'showpawnnames' and you will find you can set the variables for not just
Patrick, but for just about anything. You can set health, mana, mesh (try SET
AMBROSEAXE MESH SCYTH_M), drawscale ( And who doesn't want a bigger
weapon?), etc. I've experimented with setting AI states with no success.
set patrick health # - Sets your health to # (from 0 to 999, norm is
100).
set patrick mana # - Sets
Patrick's mana to # (from 0 to 999).
setgroundspeed # - Sets your speed on ground to # (from 0 to 999, norm
is ~ 400).
setjumpz # - Sets your jump height to # (from 0 to 999, norm is ~
300).
showactornames - Shows the name of the object and its state (waiting,
dying, etc.)
ShowArrow
-
Shows an arrow in the world where you are aiming and is oriented in the
direction of the surface normal in the world or the collision with a creature.
This command toggles on and off.
showall - Shows all objects (useful when searching secret
for levels)
showfps -
Toggles
FPS
display.
showpawnnames - Shows detailed information of the
character your crosshair is over.
showstealth - Displays your visibility, produced noise, etc.
ShowTex
-
When DebugHud is on, this will show information about the texture you are
looking at and all of it’s properties.
slomo # - Sets game speed to # (# = 1 - 5,
norm is 1, negative numbers slow things down).
snowdance - Starts snow (clearweather cancels).
Snuffall
- Snuffs everything.
Don't use this or snuffpawns.
snuffpawns - Deletes all
pawns.
start # - Starts a new game from
map #. From all your arsenal
you'll have only the Stone, the pistol and Scrye. Please note that the map
sometimes loads incorrectly, especially if you reload it several times during
one game session.
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T |
TestBlood [#]
-
Tests the screen blood splatter you supply the # of hitpoints damage taken.
Timedemo 1
-
Activate timedemo (0=Off)
ToggleHide [class name]
-
Toggles the hidden flag on classes.
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U |
UnHide [class
name] - Unhides actors of a certain class or subclass under the supplied class.
Use
--- UseHealth, useWizardEye, useAmplifier, useLantern, usePowderOfSiren - Use
gives you
direct access functions to use one of these (or even custom items) from your inventory.
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W |
Walk
-
Turn 'Astral' or noclip mode off.
WeaponSounds
-
Toggle weapon and spell sounds was used when we had a silence spell earlier
in development.
Woo
-
All ammo
WoundPawn
-
Creates a persistent wound on the pawn you have your crosshair trained on
.
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